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Rogue Knight: FAQ

Skrivet av Lureg den 21 mars 2017 kl 08:54

GENERAL RELEASE QUESTIONS:
Which platforms is "Rogue Knight: Infested Lands" coming for?
Only iOS.

Which version of iOS does the game require?
You will need to have iOS 10.0 or greater to play the game.

How much will it cost?
The prices in the appstore depend on which country you live in. Here are some price examples:
US: $1.99
Sweden: 20,00 SEK
Most Euro-countries: 1,99€

When will the game be out?
We are aiming for a release in March 2017.

Will this game have any in-app purchases?
Nope. You only pay once and get all the content + future updates.

Are there any game center achievements in the game?
We have a high score list but no achievements in this version. We will however add Achievements in a future version!

GAMEPLAY SPECIFIC QUESTIONS:
What's the objective of the game?
To sneak or fight your way through hordes of monsters in an attempt to hunt down the dark wizard Zogorath. Once you defeat him you can either choose to keep playing to get rid of his remaining army and climb up the rankings or celebrate your glorious victory in any way you see fit. We suggest some sort of beverage in the company of good friends!

Is the game realtime or turn-based?
Turn-based.

How do the controls work?
You control everything with basic taps. There are no "virtual controllers" placed on the screen and no tilts/shakes or swipes of any kind are needed to handle input.

How does levelling up work? Are there any choices of classes in the game like "Warrior" or "Rogue"?
You get experience from killing enemies or sneaking past them into a portal to finish the level. Once you gain enough xp to level up you can select 1 out of 3 randomized skills. These skills are not tied to classes in any way so you can pick them freely without any restrictions.

How do the sneaking and stealth elements work?
Every new level begins with the enemies being unaware of your presence. They just walk around aimlessly doing whatever it is that monsters do. As soon as you stand in a tile adjacent to an enemy (provided he can see you, enemies can't see you if you're behind them), all the enemies will be alerted and they will start hunting you down. Hiding in bushes or using certain items will make them lose track of you again.

Which elements of the game are random?
Level generation, enemy types, item placement, available skills, ai... Combat and the outcome of your decisions are deterministic however, meaning that you will always know beforehand if your attack will hit or miss and how much damage it will do for example.

HQ