Motion Twins kommande indiepärla ser fantastiskt ut, inte sant? Under helgens Pax East 2017-mässa uppmärksammades det rätt saftigt för sin underbara mix mellan gamla Strider och Castlevania. Otroligt följsamma animationer och supermysig pixelgrafik (som angränsar till konst, tamefan) gör mig spelsugen som en liten dåre. Länk till trailer.
Såhär skriver utvecklarna:
"Dead Cells is a roguelike, Castlevania-inspired action-platformer, allowing you to explore a sprawling, ever-changing castle... assuming you're able to fight your way past its keepers. To beat the game you'll have to master 2D souls-like combat with the ever present threat of permadeath looming. No checkpoints. Kill, die, learn, repeat. We especially love the threat, adrenaline and that addictive feeling of having no checkpoints to save you from your screw ups. Procedural generation is a great way to provide a solid amount of diversity, while we make sure the level design always stays fun. We're aiming to offer a different experience in each and every run and still give the world a meticulously handcrafted feel.
Roguelike, Rogue-lite, roguelike-like, rogueschmike! The world needs more of these and we'd like to present for your consideration, the RogueVANIA. This means an interconnected world that you unlock progressively through exploration and battling bosses, with death replacing backtracking. Each death will unlock more of the world and you'll begin to understand the scale of the choices in front of you. Sick of the stinking sewers? Why not go over the ramparts? It's your skill, playstyle and of course the loot you find that will determine your journey. Choose your path.
But don't think this will be a walk in the park. Pattern based monsters, and demanding boss fights will force you to fight cautiously and build your strength. Every weapon has its own unique feel and rolling and dodging will become second nature as you learn to manage the mobs of monsters that will overwhelm the unprepared. Tough, but fair. Tired of the violence and death? Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, never miss an opportunity to impress with their pixelart and shape a world that you'll want to explore. You might even learn a little more about the lore of the place, who knows?"