Du behöver aldrig oroa dig för att göra fel och se en Game Over-skärm i kommande Beyond: Two Souls, men huvudkaraktären Jodi kan trots detta dö. Quantic Dreams David Cage berättade följande för Joystiq under Gamescom:
"I've always felt that ‘game over' is a state of failure more for the game designer than from the player. It's like creating an artificial loop saying, ‘You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that - why not? It's all about skills. But in a story-driven experience it doesn't make any sense."
Visst, spelaren har ett mål, men varje segment kan sluta på olika sätt. Misslyckas du så får du helt enkelt se något du kanske inte hade räknat med från början.
"It's a game about death, so you can imagine that death plays a role in all of this. Actually, it's one of the big discoveries - one of the big mysteries in the game is to discover what's on the other side. And it's definitely not a black screen."
Spännande, eller vad tycker du?