Flera spelutvecklare har klagat på Microsofts utvecklingsverktyg till Xbox One och konsolen i sig. Men i en intervju med Xbox Achievements berättar nu Oddworld-skaparen Lorne Lanning att skillnaderna mellan de båda prestandamässigt blir allt mindre.
"We're hearing and seeing that that curve is getting closer. I think they've been improving the toolset really fast, improving the development environment and shaving that curve down... I think they're getting comparable."
Lanning själv har mest jobbat med Playstation 4 och spelet Oddworld: New 'n' Tasty, och han har bara gott att säga om den konsolen. Men om hans spel även ska släppas till Xbox One via ID@Xbox-konceptet kommer vi dock inte behöva bekymra oss om några grafiska skillnader, säger han.
"I have to say, the Playstation 4 has been pretty amazing and that's where we've been spending a lot of our time. But I don't see a huge gap like there used to be. There used to be a significant gap."
"For us, we don't really see that we'll have performance problems on either and we'll be able to get what we want, with very dynamic looking lighting, particle effects, etc."