Vi fick en lång och trevlig pratstund med NHL 15 associate producer Andy Agostini som främst kom att handla om nördigheter som puckfysik och hur den nu är mer förutsägbar än tidigare, men också mer realistisk och sporten trogen. En av skillnaderna är att det nu är en puck som simuleras, tidigare var det egentligen en bolls rörelser EA använde. Agostini förklarar:
"It's going to resemble what a puck would do. That little bit of chaos that a puck provides to a hockey player. That's what makes the game so special. I mean every sport if it's a ball sport that ball does things that you would not always expect. Well, a puck is even (more) different, because we have boards that the puck actually is interacting with if you play FIFA the ball goes out of bounds somebody throws the ball to the player and he throws the ball back in."
EA Canada fick till och med ta in extra expertis för att få det riktigt bra:
"One of our programmers, he worked on the Hadron Collider in Switzerland, so he's a very high level guy. So I was like, that's really interesting, he thought this was a big challenge. Cause it's quite a unique shape and it does quite unique things. So it was a pretty cool endeavour to watch him slowly work on this and eventually seeing the puck do what it does now. Where it rolls down all the way down the ice sometimes. And you're like that would never have happened last year. Seeing this puck rolling down the ice and you're chasing it and you knock it down and turn around and go up the ice."
Detta och mycket mer i nedanstående intervju.