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Minecraft och Mojang uppköpta av Microsoft

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Det har tisslats, tasslats och ryktats om att giganten Microsoft skulle köpa svenska Mojang i flera dagar nu. Igår skrev vi om ryktet att Microsoft skulle avslöja det uppköpet idag, vilket visade sig vara sant - som det så ofta gör i den här industrin.

Prislappen blev den helt enorma summan 2,5 miljarder dollar, vilket blir närmare 18 miljarder kronor. Microsoft bekräftar i samband med uppköpet att de planerar att stödja Minecraft till samtliga plattformar, vare sig det handlar om PC, Playstation, Xbox eller surfplattor samt telefoner.

På Mojangs hemsida (där ni kan läsa mer om uppköpet) står det såhär:

"As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He's decided that he doesn't want the responsibility of owning a company of such global significance. Over the past few years he's made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He'll continue to do cool stuff though. Don't worry about that."

Microsoft har släppt en video som ni kan titta på i vilken Phil Spencer, i Stockholm, pratar mer om köpet, planerna för framtiden och hans syn på Minecraft generellt.

Slutligen kan ni läsa Markus "Notch" Perssons egna avskedsbrev i sin helhet här nedan (via The Verge):

"I'm leaving Mojang
September 15th, 2014

I don't see myself as a real game developer. I make games because it's fun, and because I love games and I love to program, but I don't make games with the intention of them becoming huge hits, and I don't try to change the world. Minecraft certainly became a huge hit, and people are telling me it's changed games. I never meant for it to do either. It's certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I've had so much fun with work. I wasn't exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.

I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn't understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn't have the connection to my fans I thought I had. I've become a symbol. I don't want to be a symbol, responsible for something huge that I don't understand, that I don't want to work on, that keeps coming back to me. I'm not an entrepreneur. I'm not a CEO. I'm a nerdy computer programmer who likes to have opinions on Twitter.

As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I'll probably abandon it immediately.

Considering the public image of me already is a bit skewed, I don't expect to get away from negative comments by doing this, but at least now I won't feel a responsibility to read them.

I'm aware this goes against a lot of what I've said in public. I have no good response to that. I'm also aware a lot of you were using me as a symbol of some perceived struggle. I'm not. I'm a person, and I'm right there struggling with you.

I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can't be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it's belonged to all of you for a long time, and that will never change.

It's not about the money. It's about my sanity."

Minecraft
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