Som du garanterat redan vet har det varit brutalt mycket strul med Halo: The Master Chief Collection sedan lanseringen och än idag, över ett halvår efteråt, fungerar inte spelet fullt ut. Nu har Frank O'Connor, Halo franchise development director, kommenterat saken hos Xbox Achievements:
"Halo: The Master Chief Collection is definitely a black eye for us. We're not going to rest on our laurels or hide from the mistakes we made."
O'Connor poängterar hur oerhört komplext Master Chief Collection faktiskt är, vilket han menar gjorde projektet svårare än beräknat:
"However, I will say that the nature of The Master Chief Collection - you've got five different game engines, you've got five different studios working on it, you've got 343 working on putting it all together - the footprint and complexity was outrageous."
Lyckligtvis kommer inte Halo 5: Guardians ha samma problem, enligt O'Connor. Han förklarar varför:
"Halo 5 is being made by a completely different team. It's a singular product. It was built from the ground up for this new technology, rather than being sort of dragged kicking and screaming from 2001 and forced and shoehorned into a 2014 console. So the problem spaces are still very challenging but they're radically different. I think the beta is already a decent first step, in a retail environment, showing that we don't have the same problems."
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