Efter att Valve och Bethesdas planer på att ta betalt för moddar till The Elder Scrolls V: Skyrim, har legenden John Romero nu avslöjat att just Id Software (Doom II: Hell on Earth, Rage) hade liknande idéer för 20 år sedan, dock med vissa betydande skillnader.
Det är i en intervju med Games Industry som han säger:
"I've always believed that mod makers should be able to make money from their creations."
Istället för att folk skulle betala för moddarna så hade Id Software en annan plan för hur de som gör populära grejer skulle kunna få ersättning:
"In 1995, while we were making Quake, we had the idea to start a company called Id Net. This company would be the portal that players would connect to and play other mod maker's creations. It was to be a curated site, levels and mods chosen by us at Id, and if we put your content on our network we would pay you an amount equal to the traffic that your content drove to the site. The idea was that players would log in and be in a big level that felt like a castle with lots of doorway portals and signage that explained where you were going and what was there."
Det här hade förmodligen varit mer accepterat av communityt, eller vad tror du?