Det vanliga när man gör en så kallad reboot av en serie är att den tappat all popularitet eller blivit för gammal. Capcom resonerade dock helt annorlunda inför nya DMC Devil May Cry, skriver Siliconera.
Istället avslöjar Capcom-producenten Motohide Eshiro hur man tänkte: "As far as the timing is concerned, a big part of the motivation is not waiting for the series to fizzle out, but to do it while the series is still doing really well."
Han utvecklar resonemanget: "We've done Devil May Cry 1-4 and they keep getting better with each iteration, but rather than waiting for things to go badly and then trying to give it a rebirth we thought it would be an interesting challenge to try to do something new with it while it's still quite viable."
"As a company, we want to challenge ourselves rather than wait until the series is not viable. Let's do it now and see what happens while it's still quite big.", avslutar Eshiro.