Vi fick ett samtal med 343 Industries studio head Dan Ayoub om uppföljaren till det bäst säljande strategispelet till konsol någonsin - Halo Wars. Berättande, Creative Assembly och PC-communityn var ämnen som berördes i diskussionen med 343-höjdaren, vars röst redan var sliten när E3 börjat.
"We have months of development still to go. Bluntly, the beta's got warts. There is glitches. There is going to be tearing. There is going to be some issues. But I would much rather put it in the hands of people now, when we can react to it. We can make tuning changes. We can find out what people like, what they don't like," berättar Ayoub.
Om samarbetet mellan 343 Industries, som ansvarar för allt vad Halo är som helhet, och Creative Assembly, skaparna av Total War-serien, sade Ayoub att de lika gärna kunde ha varit ett enda team.
"It's obviously very different from the type of Total War games [The Creative Assembly] generally do. We had a great start with {Halo Wars} and we wanted to continue upon that success. The goal was really to create an action-RTS, so I mean that process was really about sitting down with them and saying 'hey guys, this is what we want to do', right. We want something that's very quick to action, great visuals, huge explosions, and really how do we make it an RTS for everyone? And we really just hashed it out, and we defined the game together. And what's beautiful about that is both teams feel incredible ownership about the title."