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Shivering Isles uppdaterat

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Jonas Mäki Editor Sweden 2 maj 2007

Bethesda lät igår meddela att de släppt en uppdatering (version 1.2) till The Elder Scrolls IV: Oblivion: Shivering Isles att ladda hem till PC eller Xbox 360. PC-uppdateringen hittar ni här medan Xbox 360-diton installeras automatiskt om ni är på Xbox Live samtidigt som ni spelar spelet.

För er som är slängda i engelsa finns här en beskrivning av vad som nu är åtgärdat:

*Improved LOD visual quality for landscape.

*Optimizations to file loading system.

*Taking items from dead owned creatures is no longer a crime.

*Fixed issue where lock/unlocked states on doors would occasionally be stored incorrectly in a save game.

*NPCs no longer pop into view after player cancels out from the Wait menu.

*Fixed memory leak with sitting in a chair multiple times.

*The reflection from the environment map in windows now displays properly.

*Fixed an issue where player is still in combat even though the creature is no longer present.

*Player can no longer fast travel when paralyzed.

*Fixed infinite dialogue loop when arrested by guards who have high disposition to you.

*Fixed issue where guards would not properly report crime if they were pickpocketed.

*Summoned creatures properly fade away when they are created from a leveled list.

*Fixed issue where stolen items would lose their stolen status if the player character was female.

*Fixed crash that would occur with NPCs loading in with arrows.

*Pickup sound effects no longer play during the loading screen.

*If you attack a creature owned by you, crime is no longer reported.

*Fixed issue with LOD not loading in properly when entering/exiting worldspaces.

*Fixed infinite soul gems exploit by dropping and picking up stacked soul gems.

*Fixed a crash with summoning a creature and immediately exiting the cell.

*Fixed a crash with stealing an object, exiting and immediately re-entering an interior.

*Fixed issue where an NPC would occasionally not perform the proper idle animation.

*Fixed an occasional crash when a creature loses detection on the player.

*Fixed an occasional crash with NPCs who were not loaded going into combat.
Quest Fixes

*In Light the Dragonfires, fixed issue where improper journal would appear if you closed an Oblivion gate.

*In Till Death do They Part, fixed an issue where Melisande would not properly give you Cure Vampirism potion.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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