Varje gång ett nytt Dark Souls eller liknande släpps, utbryter debatt om hur utmanande eller svåra spel är. Det är därför vi flera gånger redan haft diskussioner om hur den öppna världen i Elden Ring påverkar detta, men nu är det dags att höra skaparens egna tankar om saken.
Till Playstation-bloggen säger Hidetaka Miyazaki (game direct för bland annat Demon's Souls, Dark Souls, Dark Souls III, Sekiro: Shadows Die Twice och, naturligtvis, Elden Ring) såhär om hur tillgängliga och svåra dessa spel är samt bjuder på lite lugnande ord för fansen:
"In Elden Ring, we have not intentionally tried to lower the game's difficulty, but I think more players will finish it this time. As I mentioned, the player's level of freedom to progress through the world or return to a challenge later are all elements that I feel will help people get through the game at a more leisurely pace. Also, there isn't a focus on pure action. The player has more agency to dictate their approach against, for example, the field bosses in the overworld and how they utilize stealth in various situations. We've even reduced the number of hoops that you have to jump through to enjoy it in multiplayer. So we hope the players embrace that idea of receiving help from others. And we feel like the overall clear rate will go up this time because of these things."
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