Varje gång ett spel bjuder på uthållighetsmätare och rullningar så får det omedelbart etiketten soulslike. Men det är inte alla utvecklare som uppskattar detta. Producenten för Silent Hill f, Motoi Okamoto, säger nu i en intervju hos IGN att spelet inte ska jämföras med FromSoftwares arv, trots att det finns vissa likheter:
"This is one of the things that we see — the term soulslike — being thrown around on the internet quite a bit- And I think it's a label that's a little bit disingenuous. Modern players will see like, oh there's a stamina meter, there's a dodge, and they're like, 'Okay, it's a soulslike. But to be very honest, a lot of these things we actually pulled from classic Silent Hill titles. Look at Silent Hill 4 — there's a charge meter for your attacks, kind of like our Focus meter. And even for Silent Hill 3 there's a stamina meter. You see it later on. These things aren't new and exclusive to soulslike games. They've been a part of action horror games for a very, very long time. If you have these things you're labeled a soulslike. And we'd like to reiterate we are an action horror game, but we are not a soulslike."
Budskapet är tydligt: Silent Hill f ska ses som ett renodlat skräckactionspel, inte som ännu en bidrag till Dark Souls-trenden.
