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Myrkur Games om AI-användning: "Man måste lyssna på vad spelarna har att säga"

Vi pratade med utvecklarna av Echoes of the End om deras inställning till AI och hur dess ökade användning inte "kommer uppskattas av spelarna"...
Jonas Mäki Editor Sweden 10 mars 2026

AI är just nu det förmodligen största modeuttrycket i spelvärlden, i takt med att tekniken får allt större genomslag och påverkar branschen. AI har länge använts i spel, men de senaste tekniska framstegen har gett den en större roll inom själva spelproduktionen - något som ofta skaver hos fans, särskilt när fantasifattig generativ AI används.

I en nyligen genomförd intervju med Myrkur Games (Echoes of the End) vd Halldor Snaern passade vi på att fråga hur han ser på AI:

"There's different levels of how AI can be used. But I think in the end, you're making the game for the gamers," och fortsätter med att "You have to listen to what they have to say because they're the ones who are going to buy your game and play it."

Snaer utvecklar sedan resonemanget kring AI ytterligare:

"So I think if there's a big push for that not being used, we wouldn't intend to make AI models, try to make 3D AI models, or something like that. I feel like that's also just... games are so, there's such a handcrafted experience as well. It's like, even in a movie, if a line is slightly wrong or an expression is slightly wrong, immediately that can spoil the entire movie for you. In a game, it's very similar. I feel like if something slightly janky or weird, even the tiniest bit, it can spoil the experience for you.

So I think inevitably they are crafted for gamers to enjoy and so I think the use case of AI in games is very isolated from the rest of the world who is wholly embracing it because it is an entertainment product. That being said, I feel like we're going to see a lot of projects in the industry that do keep bringing more and more AI on board. But purely AI during games, or very, very high AI usage in games, I don't think that's going to be perceived well by players."

Hela intervjun finns att se nedan med svensk textning.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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