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Blizzard ställer krav på Xbox Live

Måste leva upp till deras standard
Jonas Mäki Editor Sweden 7 december 2010

Brittiska CVG fick en pratstund med Blizzard vid deras Cataclysm-lansering natten mot idag. Där togs bland annat frågan om ett onlinerollspel till konsol upp. Något som absolut tycktes intressera Blizzard.

"I think the control scheme is a part of it, the traditional MMO has always had a lot of typing and is dependent on the mouse and keyboard paradigm. A few years ago everyone said the FPS couldn't be done on consoles and clearly Microsoft has been able to pull that off with Halo and other games. Hopefully someone will be able to do the same for an MMO on a console.", sade de.

Därmed finns en del utmaningar som måste lösas, och Blizzard fortsatte: "It's a real design challenge because you have to throw out a lot of what you've learned on a PC. On PC you're sitting right in front of a screen, you can have a lot of dense information displayed and very complex control schemes. If you're playing on a couch from a distance with a controller, it requires very different design.

"I'm sure someone will solve that problem. I'm amazed it hasn't been solved yet but someone has to put a lot of thought into it and it has to be the right game for that medium.", avslutade de, innan de fick frågan om hur de skulle göra med Xbox Live.

"I think certainly that we would place really heavy demand on the technical structure of those things before it was something Blizzard would want to get into.", var svaret. Vilket åtminstone lämnar möjligheten öppen att Blizzard kan tänkas vilja göra ett onlinerollspel till konsol i framtiden.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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