Skip to main content
Gamereactor Nyheter Mortal Kombat
Nyheter

Bättre Mortal Kombat-balans

Netherrealm har justerat fightingen
Jonas Mäki Editor Sweden 23 maj 2011

Netherrealm har i smyg fixat balansen på Mortal Kombat lite, där man inte behöver några patchar tack vare ett så kallat hotfix-system. Här nedan finns hela listan över vad som blivit annorlunda.

Reduced some of Kung Lao's combo and overall damage.
Reduced the damage on some special moves.
Increased the damage scaling after Kitana's Enhanced ground fan toss.
Adjusted some juggle's damage scaling.
Reduced the damage on some basic combos that were doing too much damage without using any meter.
Increased Sheeva's damage output for several of her moves and attacks.
Temporarily changed around some of Sonya's fighting style properties to reduce her ability to lock someone down in block stun.
Changed Kano's Towards Front Kick to a low block.
Reduced the recovery on Kano's Upball to be closer to Johnny Cage's Flip Kick recovery.
Increased the damage of some of Baraka's special moves and attacks.
It is easier to juggle combo after hitting someone with Baraka's chopchop on the ground.
Increased the damage scaling on a frozen opponent.
Baraka's Away Front Kick, Front Punch combo is now a true popup.
Reduced some of Reptile's combo damage

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
Fullständig profil Gamereactor-skribent sedan 2007 · 59 969 publicerade artiklar
Varför lita på Gamereactor
23 Utgåvor Var och en med egen redaktion och egna betyg.
1998 Publicerar sedan Oberoende ägd hela tiden.
100% Hands-on Skrivet utifrån tid med spelet, aldrig pressmaterial.
1–10 Nätverksbetyg Varje utgåvas betyg, sammanvägt och visat.