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Historien fram till Halo 4

Nu finns Glasslands ute
Jonas Mäki Editor Sweden 26 oktober 2011

Vad hände egentligen efter Halo 3? Covenanterna har ju fallit ihop och freden borde väl lägga sig över galaxen. Men finns det inte något som lurar under ytan efter ett så stort krig? Jo, naturligtvis, för annars skulle det ju inte bli några fler Halo-spel.

Nu finns Halo: Glasslands ute, den första boken i en planerad serie som berättar om glappet mellan Halo 3 och Halo 4. Författare är Karen Traviss som är en rutinerad science fiction-författare med erfarenhet från både Gears of War och Star Wars sedan tidigare.

Här är presentationen av vad som vankas, saxat ur pressreleasen:

The Covenant has collapsed after a long, brutal war that saw billions slaughtered on Earth and her colonies. For the first time in decades, however, peace finally seems possible. But though the fighting's stopped, the war is far from over: it's just gone underground. The UNSC's feared and secretive Office of Naval Intelligence recruits Kilo-Five, a team of ODSTs, a Spartan, and a diabolical AI to accelerate the Sangheili insurrection. Meanwhile, the Arbiter, the defector turned leader of a broken Covenant, struggles to stave off civil war among his divided people.

Across the galazy, a woman thought to have died on Reach is actually very much alive. Chief scientist Dr. Catherine Halsey broke every law in the book to create the Spartans, and now she's broken some more to save them. Marooned with Chief Mendez and a Spartan team in a Forerunner slipspace bubble hidden in the destroyed planet Onyx, she finds that the shield world has been guarding an ancient secret - a treasure trove of Forerunner technology that will change everything for the UNSC and mankind.

As Kilo-Five joins the hunt for Halsey, humanity's violent past begins to catch up with all of them as disgruntled colony Venezia has been biding its time to strike at Earth, and its most dangerous terrorist has an old, painful link with both Halsey and Kilo-Five that will test everyone's loyalty to the limit.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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