EA pumpade stora pengar i såväl nya SSX som Starbreeze reboot av Syndicate, men speciellt det sistnämnda spelet blev ingen storsäljare. Men det avskräcker inte företaget från att sparka igång uppföljare till gamla titlar rent generellt, enligt EA:s Frank Gibeau.
"Syndicate was something that we took a risk on. It didn't pay off - it didn't work. But in general it doesn't change my appetite for wanting to go look in the library and see what we have and maybe bring back some IPs for the next-generation. That's the nature of the business; some stuff works, some stuff doesn't", säger Gibeau i en intervju med CVG.
Om SSX hade Gibeau följande att säga:
"I think SSX was a very successful launch for us and there was some online innovation there that really showed why it made sense to bring that back. It's done well and you'll probably see more in the future."