Sedan Beyond Good & Evil släpptes 2003 har väldigt många gått och väntat på en uppföljare. 2008 visade Ubisoft en första teasertrailer men sedan dess har det varit väldigt tyst kring projektet. Tidigare i juni fick vi veta att spelet utvecklas för Playstation 4 och Xbox One och i en intervju med IGN berättar nu skaparen Michel Ancel att Beyond Good & Evil 2 aldrig hade fungerat till dagens konsoler.
"I think we were doing something too big for this period," säger Ancel och fortsätter:
"Honestly, it was too challenging to put that on [current] consoles. I don't say the consoles were not good enough, I don't say the team was not good enough, but you have to scale what you want to do and the console itself."
Ancel talade också om storleken på spelvärlden och vad spelaren förväntas kunna göra:
"In this kind of game, while you're investigating, you don't want to investigate in a story that has been written by the developers. My feeling is that you want to investigate with your own way of investigating. I like the freedom of choosing your vehicles, flying away with the spaceship and all those things. It was in Beyond Good & Evil 1 but it was not as much as we wanted. I like the fact that if you want to fly from one city to another, one planet to another, it's something that you should be able to do. That freedom and the world of Beyond Good & Evil is very challenging to do."
Så sent som i början av juni berättade Michel Ancel i en intervju med Gamereactor om att Beyond Good & Evil 2 var möjligt att utveckla för nuvarande konsolgeneration, men att det skulle ha blivit en smärtsam process.