Sonys Mark Cerny berättar nu i en intervju med Polygon att han tror att tre till fyra år kommer att passera innan utvecklare lärt sig alla knep med hårdvaran och därmed kan frigöra all sin kreativitet i spelen.
Här är ett utkast av vad Cerny säger:
""It's a supercharged PC architecture, so you can use it as if it were a PC with unified memory," Cerny said. "Much of what we're seeing with the launch titles is that usage; it's very, very quick to get up to speed if that's how you use it. But at the same time, then you're not taking advantage of all the customization that we did in the GPU. I think that really will play into the graphical quality and the level of interaction in the worlds in, say, year three or year four of the console."