Sonys Shuhei Yoshida har delat med sig av tankarna kring företagets spelutvecklande där han berättar om hur indiespelen numera tagit över mellanbudgetspelens plats i strålkastarljuset. Fokus ligger nu på de riktigt dyra AAA-produktionerna samt just indiespelen. Mellanskiktet satsas det inte ens nära lika mycket på nu, berättar han.
Yoshida använder Journey som exempel när han nämner indiespelens framgångar: "It may not be that people buy a PS3 to play Journey, but they hear about other people playing it. It proves the breadth of the platform, and I think it proves to non-gamers how broad games can be. That's a wonderful thing."
Han tillägger också att "if a company is small it has relative control over the destiny of their title. But when they become larger they need someone to fund it, and that's where they give up some of their freedoms."
"Development has polarised now. Our bigger teams are getting bigger and we are not doing many mid-sized games any more. So we are either working on larger projects, or very small ones - many of the latter. I think that trend will continue because people like the big budget, huge experiences. And I love them too. So maybe we may not be able to make more of these in terms of numbers but there is always a demand for the ‘wow factor'. That's where there are some relations between the larger triple-A games and the indie boom because consumers are always wanting something new."
Fler indiespel likt Journey och samtidigt fler snordyra Grand Theft Auto V-lika produktioner att vänta, menar Yoshida.