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Nvidia: "Omöjligt för konsoler att ha bättre grafik än PC"

Det kommer aldrig mer att lanseras en konsol med starkare prestanda än PC-datorer, menar Nvidias Tony Tamasi i samtal med PC Powerplay. "It's no longer possible for a console to be a better or…
Oskar Nyström 25 september 2013

Det kommer aldrig mer att lanseras en konsol med starkare prestanda än PC-datorer, menar Nvidias Tony Tamasi i samtal med PC Powerplay.

"It's no longer possible for a console to be a better or more capable graphics platform than the PC."

"Certainly with the first PlayStation and PS2, in that era there weren't really good graphics on the PC. Around the time of the PS2 is when 3D really started coming to the PC, but before that time 3D was the domain of Silicon Graphics and other 3D workstations. Sony, Sega or Nintendo could invest in bringing 3D graphics to a consumer platform. In fact, the PS2 was faster than a PC."

"By the time of the Xbox 360 and PS3, the consoles were on par with the PC. If you look inside those boxes, they're both powered by graphics technology by AMD or NVIDIA, because by that time all the graphics innovation was being done by PC graphics companies. NVIDIA spends 1.5 billion US dollars per year on research and development in graphics, every year, and in the course of a console's lifecycle we'll spend over 10 billion dollars into graphics research."

"Sony and Microsoft simply can't afford to spend that kind of money. They just don't have the investment capacity to match the PC guys; we can do it thanks to economy of scale, as we sell hundreds of millions of chips, year after year."

Värt att nämna är att AMD:s grafikkort sitter i nästa generations konsoler.

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