Gillen McAllister hade förmånen att få snacka med Abbie Heppe, community manager på Respawn Entertainment. Hon berättade mer för oss om vad som ska säkra framgångar för Titanfall.
"Balance is one the most important things whenever you have a multiplayer game, otherwise everybody complains and yells at you the whole time."
"We have several balance components, because first of all we have to balance everything between the scale and size of the Titans, and the pilots. But the mobility really helps there. You're able to work around them really easily. And then you have weapons balance, and the balance with the special abilities that you have in the game. We're showing the Vortex Shields [at Gamescom] where you grab the bullet and throw them back, and the electrical smoke cloud. We're constantly playing and that's how we do it."
Som bekant släpps Titanfall till PC, Xbox 360 och Xbox One till våren. Kolla in intervjun i sin helhet här nedan. Vi lovar mycket matnyttigheter för actionfans. Längst ned hittar du även en gameplay-trailer för att fräscha upp minnet över vad som vankas.