Ken Levine, mannen bakom Bioshock och Bioshock Infinite, tycker att det känns problematiskt att jobba med ett projekt i fem år när det sedan bara spelas genom en gång per spelare. Han söker därför efter en metod som skulle kunna ge spel ett sant återspelningsvärde, berättar han i samtal med VG247.
"The next challenge is not a particular story, it's more of a meta-challenge. One thing that's tough is that narrative is - except for the Fight Club or BioShock notion of going back and revisiting things once you have more knowledge - not very replayable. I've been going through this thought experiment in my head of what, technically, you could do from a development and design stand-point to make narrative much more replayable and much more dynamic."
"Right now it's just a thought experiment in my head, I'll probably do a talk at GDC about it, but I have some really interesting experiments going on in my head. That's not a story, that's not a game, that's a piece of narrative conceptual technology which may turn out to be absolutely nothing, so I don't want to oversell it. That's what I'm thinking about. That's frustrating when you work five years on something, people play it once and they're done. It's something I've been thinking a lot about lately."