Producenten för Assassin's Creed IV: Black Flag, Sylvain Trottier, har berättat att PC-optimering är en viktig process för samtliga Ubisoft-spel, och hävdar att alla spel ska vara lika bra på PC som på konsol. Detta i Ubisoft-bloggen.
"That's why Ubisoft had a team dedicated solely to building the PC version of Assassin's Creed 4: Black Flag, working on everything from the UI to the controls to wide range of settings encountered in PC gaming. It's absolutely not true that we don't care about PC optimization. If we didn't care about PC optimization, then we would not have such a big team dedicated just to the PC version in Kiev."
"We are very proud of the PC version of Black Flag: the game runs well on low-end PCs, and lots of additional features were added for higher-end machines, allowing each and every customer to fully enjoy the experience on their PCs. Our partnership with Nvidia that saw our respective engineering teams work together to develop a highly optimized PC version also demonstrates our commitment to the platform."
"If you can see our game run at 4k resolution on PC, it's magical. It's beautiful."
Utvecklingslaget påbörjade utvecklingen av Assassin's Creed IV: Black Flag på PC och en av anledningarna till det är att det är den plattformen programmerarna är mest vana vid att arbeta med. Trottier menar att Playstation 4 och Xbox One är så snarlika PC att det gick lätt att föra över arbetet från en plattform till en annan.
"If, say, the team finds a way to shave 50% off the GPU burden for a particular effect, they can then expect a roughly equivalent savings on both next-gen consoles, and they can be confident in their ability to apply those savings. It's not 100% linear, but at least it gives you an order of magnitude."