Alex Hutchinson, creative director för kommande Far Cry 4, låter i en Red Bull-intervju berätta att Far Cry 4 ska vara ett stort kliv framåt för serien. Bland annat säger han:
"The idea is always to build on the best and most successful elements from the previous game and integrate new features and ideas to make sure it's fresh and that the game takes a significant step forward. For me, the most important things are enabling more player agency, building better tools and adding co-op so people can create more interesting player stories, and trying to make a seamless experience."
Han berättar även vilka funktioner från Far Cry 3 han var nöjd med och vilka av dessa som återvänder till Far Cry 4:
"The takedown system was great, the outposts worked brilliantly, although we're expanding those to include fortresses, which are like huge outposts. The climbable towers have been improved and expanded, and the weapon customisation are all making a comeback in bigger and better forms."
Till sist passade Hutchinson på att berätta mer om varför de valde Himalaya som plats för äventyret:
"We wanted a unique open-world environment that challenged gameplay in a new way, so verticality was a big plus: it pushed us to include the grapple and the gyrocopter, which radically change gameplay and provide more options for the player."
Den 18 november släpps Far Cry 4 till PC, Playstation 3 och 4 samt Xbox 360 och Xbox One.