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GRTV: "Maia är helt ofattbart komplext"

Om du gillar sim-spel och science fiction lär Simon Roths kommande Maia kunna vara något för dig. Vi fick chansen att prata med honom om influenser med mera. Han sade: "It's a space colony…
Jonas Mäki Editor Sweden 20 oktober 2014

Om du gillar sim-spel och science fiction lär Simon Roths kommande Maia kunna vara något för dig. Vi fick chansen att prata med honom om influenser med mera. Han sade:

"It's a space colony management sim. If you need to compare it to other games it's a mash-up somewhere between The Sims, Dungeon Keeper and Dwarf Fortress. It's got the management and the UI of Dungeon Keeper, but it's got the crazy simulation and depth that you'd want from a game like Dwarf Fortress."

Roth fortsatte med att förklara sitt spel och berättade att han anser Maia vara ofattbart komplext:

"You're colonising an alien planet, and the world that you're inhabiting is incredibly hostile. It's hard sci-fi so we're using real science, a real planet that's actually been discovered based on the science that we to calculate where it would be. And we're basically making what is an incredibly intense simulator. Every little bit of grass on the ground is growing based on the sunlight that hits it and the rain. Every colonist in your colony is a fully simulated human being down to their heart-rate and what's going on in their mind. We're kind of simulating emotions and things like this. The complexity of the game is insane, but at the same time I'm trying to keep it as accessible as possible."

Koll in intervjun här nedan.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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