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GRTV: Frihet viktigare än någonsin i Far Cry 4

Vi fick nyligen möjlighet att ställa lite frågor till Lucien Soulban, lead writer för Far Cry 4, och pratade bland annat lite om storyn i spelet samt hur Ubisoft verkligen omfamnat frihet som spelare.…
Jonas Mäki Editor Sweden 20 oktober 2014

Vi fick nyligen möjlighet att ställa lite frågor till Lucien Soulban, lead writer för Far Cry 4, och pratade bland annat lite om storyn i spelet samt hur Ubisoft verkligen omfamnat frihet som spelare.

"What we ended up doing was actually embracing the freedom even more. We shifted over from having a story [in Far Cry 3] that was driven about the character, which means that the player is almost the chauffeur for all the actions that the character needs to do. And we shifted it over to say no, this in no longer about the character's story, this is the player's story."

Det påverkar ju såklart ofta storyn när spelen blir för fria, men Soulban fortsatte med att säga:

"So what happens is the pacing is still there in terms of you have these missions, you're helping along the way, but what happens is we've put relevance on the open world... You can do the missions, you can do the open world stuff, and they still have relevance together.

So what we wanted to make sure of is that at no point are you stepping out of the story... Everything is sort of interwoven. That really helps with the pacing because at no point do you feel you're not anywhere you're supposed to be."

Vill du veta mer om Far Cry 4, friheten i spelet och hur Ubisoft arbetat med storyn - så kolla in nedanstående intervju.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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