Vår brittiska kollega Mike Holmes fick under ett Playstation-event nyligen chansen att prata med Supermassive Games design director Tom Heaton, detta för att få veta mer om det Playstation 4-exklusiva skräckspelet Until Dawn.
"What we were trying to do right at the start of making Until Dawn was make a playable horror movie. That's our vision if you like. And that means the starting point was to go and watch a load of movies, classic 80s and 90s horror movies like Scream, Friday the 13th, I Know What You Did Last Summer and kind of just get the whole atmosphere of those. Look at the techniques of how they scared people. How they made such thrilling movies and work out how can we make a game and that does the same? That gives you that cinematic experience, but that you the player can play. That was the challenge we came up with."
Heaton berättade bland mycket annat även mer om hur Dual Shock 4 används och hur rörelsekänslighet är en viktig del av spelet. Bland annat genom att begära att spelaren ska stå helt stilla.
"At that point we ask you the player to keep completely still as well. Cause the DualShock controller has great motion detection and we can tell if you're keeping still and if you don't keep still then you'll be caught and the next bit of the game will unfold."
Han pratar även om hur svårt det kommer vara att få alla figurerna att överleva och mycket annat i en späckad intervju som vi varmt rekommenderar.