Vi hade förmånen att få snacka med game director för Just Cause 3, Roland Lesterlin, som hade väldigt mycket intressant att berätta om det extremlovande sandlådespelet. Bland annat förklarade han hur tonläget i spelet ska vara samt hur de vill att det ska vara roligt att vara kreativ:
"I think it's lighthearted, so from the very beginning we're always sitting there and checking out the world and saying ‘well, if I'm playing with physics and I've tethered someone up to a wall and then a car next to it and the whole thing explodes,' well it's just silly. And then if you had a serious story next to it, it just wouldn't really fit together, so our story has the same sort of humor in it. It allows us to be a little campy and fun."
Lesterlin fortsatte och sade bland annat:
"The game is really about the player, and I think that's why we've been so lucky that the modding community and the fanbase has been so supportive of the franchise, it's that it's about the player and their creativity first and foremost. So when we started making Just Cause 3 that's where we started."
Just Cause 3 släpps till Xbox One, Playstation 4 och PC sent i år. Kolla in intervjun nedan för massor av gotte gällande ett av årets hetaste spel.