Dark Souls 3 utannonserades under årets E3 i Los Angeles och utvecklas även denna gång av From Software. Som många säkert vet var Bloodborne ett snabbare spel än Dark Souls och inför den tredje delen verkar det smitta av sig även här. Om detta medför ett mindre fokus på en defensiv spelstil återstår dock att se.
"The basic gameplay elements, the sense of accomplishment experienced by overcoming difficulty, or the unique online features that allow players to loosely connect with other players, are still in the game. But we've now evolved and deepened those basic gameplay elements," berättar spelseriens skapare Hidetaka Miyazaki i en intervju med Gamewatcher.
Därefter förklarar han vad detta innebär:
"We will be deepening the features attached to each weapon. That will widen the range of the tactical options that the player has during a battle and the role-playing elements of the game. The player character moves faster than the previous two installments and can be controlled more intuitively. There are a lot of tough situations waiting for players but at the same time we're offering reasonable solutions, such as this faster moving character control system."