I samband med releasen av den kommande Destiny-expansionen The Taken King kommer utvecklarna Bungie att släppa patch 2.0 och i den jätteklumpen med efterfrågade uppgraderingar kommer man att förändra balansen och funktionerna i flera av äventyrets vapen. På Bungies egen sida har man listat samtliga av detaljerna: Klicka här
AUTO RIFLES
As a whole, Auto Rifles needed to be reevaluated from the 1.1.1 update. The goals are still the same for this weapon, but this time the approach centers on a higher base damage with quicker falloff. With 2.0.0, our Sandbox programmers have granted the ability to independently tune Range and Damage Falloff. This allows us to emphasize optimal combat range without violating some of the more intricate aiming systems that are tied into the Range stat.
Goals:
• Auto Rifle is optimal at close to medium range
• Damage, Stability, and Range are tuned such that players desire Stability for reliable close quarters damage, or Range for better accuracy and increased damage at a distance
• Elevate Auto Rifles so they are a more competitive option in PVP, and simultaneously more satisfying to use in PVE
Changes:
• Increase base damage
• Start damage falloff closer to the player to emphasize its role as a close to medium range weapon
• Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently
• Boost damage by 10% against AI combatants
Vad tror du om alla dessa förändringar?