Vi besökte Rovio Stockholm för att prata med general manager Oskar Burman om hur de första åren med studion varit, samt frågade hur det kom sig att de utvecklade Angry Birds 2:
"There's been a lot of testing out new game ideas. We use game jams a lot in our methodology. Just testing out what we should be building. And that has been a big part of what has lead up to where we are today."
Game jams har resulterat i mindre spel såsom Selfie Slam. Burman berättar om processen som ledde fram till att de ändå gjorde Angry Birds 2 till slut:
"We started to play with [new gameplay elements]. At that point it wasn't Angry Birds 2 it was... we played around with a ton of different names. But in the end, we discussed with Finland, and obviously internally here, and we felt that this was substantially better in all areas and that's why we wanted to call this a sequel."
Intervjun kan beskådas i sin helhet här nedan. Angry Birds 2 har blivit en makalös succé passerade 20 miljoner nedladdningar redan första veckan. Android-versionen laddar du hem på denna länk medan du hittar Ios-diton här.