Ända sedan Street Fighter III: Third Strike har serien dragits med ett rykte om att vara något bara för de redan invigda där nykomlingar skoningslöst skickas till slaktbänken. Från och med Street Fighter IV har producenten Yoshinori Ono försökt göra spelet mer tillgängligt för alla.
Han berättar mer om detta i en intervju med Game Informer och säger:
"Looking at Street Fighter III, it's very well-known that it's a master class title, it's a masterpiece in and of itself, but the game got to a point where it was so high level that only masters could really play each other. You had to be an expert to be able to even have a chance at playing that game after a certain point."
I Street Fighter V vill Ono att alla ska ha en chans att vinna, och spelet har därför utvecklats med ett uttalat mål om att vara för en bred målgrupp:
"When we talked about making Street Fighter V, we wanted to make sure we lowered the bar for entry as much as humanly possible. What we wanted to do was eliminate the gap between really, really strong players and new players as much as possible. We wanted to make it so that almost everything you learned in the previous title got thrown out the window - at least as much as humanly possible.
In doing so, we ended up narrowing the gap between really strong players and new players. It's a very small gap now."
Har du spelat Street Fighter V-demot till Playstation 4, och vad tyckte du om det?

