Det har varit en del diskussion på slutet om Microsofts nysatsning på PC som spelformat utöver Xbox One, något som fått många att tolka det som att Microsoft försöker slå ihop dem. Men i en intervju med PC Gamer säger Xbox-bossen Phil Spencer att så inte är fallet:
"I wouldn't say our strategy is to unify, because when I hear 'unify' I worry a bit that people will interpret, my own teams included, 'Hey, we just want to say a game is a game and all games should run everywhere.'"
Spencer förklarar att de båda är skilda format med egna styrkor och säger:
"I think there are a real two factors that today differentiate what I consider PC and console gaming. One is input. We've said we're going to support keyboard and mouse on console, and clearly you can plug a controller into a PC, so that's not a trump card, but [while] PC games... can support keyboard and mouse, console games today usually don't and for the most part can't.
The other thing is the play space itself. I'm usually closer to my monitor, it's a smaller screen. All these are 'usually's. And my TV experience on a console, I'm further away, it's more of a communal play experience. But the console experience is a dedicated gaming hardware device that is very appliance-like, instant on, ability to basically do one thing, which is play games, very well."
Han menar därför att det inte är så enkelt som att ta ett konsolspel och släppa det till PC eller vice versa. De måste optimeras för formatet de spelas på. Spencer använde nyligen utannonserade Forza Motorsport 6: Apex till PC som exempel på vad han menar.
"We don't think Forza 6 is what the PC racing fan thinks of as a racing franchise. If you look at the racing franchises that are on PC today and do incredibly well, they're not, kind of, $60 shrinkwrapped products the way we built Forza 6. This is a good example of not trying to make all games the same everywhere you go. So we're going to learn."
