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Vi intervjuar Firaxis Games om Civilization VI

Vi pratade med lead game designer Ed Beach för att lära oss mer om hur distrikt, samhällskunskap, policys och barbarer kommer förändra det Civ vi känner till och älskar. "Even back all the way…
Oliver Thulin 5 juli 2016

Vi pratade med lead game designer Ed Beach för att lära oss mer om hur distrikt, samhällskunskap, policys och barbarer kommer förändra det Civ vi känner till och älskar.

"Even back all the way on Civ V we considered moving Wonders out of the city. We decided we couldn't do that at that time. There were just too many other things going into Civ V iteration of the game with the new unstacked armies and so forth. But we had tried a bunch of different things about positional play outside of the city, even in some of the expansions with specific civilizations," berättar han.

Beach fortsätter: "Think about the Incan civilization for instance in Civ V. They got bonuses for placing their specialised terraced farm unique improvement up against mountains. That was actually like a prototype of the adjacency bonuses system that we have for Civ VI. I always found that the Incans were my favourite civilization to play, just because of that. And I knew that was just an example of how this kind of positional play outside of the city was going to make the game much more interesting."

Civilization VI kommer släppas till PC den 21 oktober.

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