Gamereactor fick nyligen chansen att prata med game director och chief producer Katsuhiro Harada och game designer Michael Murray om Tekken 7 på E3 och en av ämnena som berördes var storyn i spelet.
Något Harada verkade stolt över är hur berättandet gifter sig mer sömlöst med spelet den här gången;
"You have the CG and opening movie, it just transitions smoothly straight into the in-game cinematics and right into the battle. Not only that, but in the past once you had the cinematics where the spoken lines finished, you would still start in the same positions across your opponent and normal battle etc."
"This time though the conditions are as they are in the cinematics, so if you start with lower health that's how it is when the battle starts, you start from the positions you were last seen in the movie etc., and even when you're fighting you have different game events that kind of occur, and you'll have exchanges between the characters while you're fighting, so it's more seamless this time around".
Ni kan se vår intervju om Tekken 7 här nedan.
