Amy Hennig har arbetat hos Naughty Dog i många, många år och hon har varit en av de största drivkrafterna bakom Uncharted-serien. Nu har hon anslutit sig till Visceral Games där hon just nu arbetar för fulla muggar på ett Star Wars-spel.
Under alla sina år har hon offrat mycket för Naughty Dog och för spelindustrin i allmänhet. I en ny podcast-intervju förklarar Hennig att spelutveckling är alldeles för tufft för spelutvecklare och att det i långa loppet inte är värt det. På frågan om hur arbetet har påverkat henne svarade hon följande:
"Really hard. The whole time I was at Naughty Dog - ten and a half years - I probably, on average, I don't know if I ever worked less than 80 hours a week. There were exceptions where it was like "Okay, let's take a couple of days off", but I pretty much worked seven days a week, at least 12 hours a day.
A lot of the team was there. I mean, Naughty Dog is pretty notorious for the amount of crunch, but obviously in a leadership role you try and do even more. You may not be hands-on with the game as much, but you're writing, you're reviewing stuff. Maybe you're working with the composer, reviewing the music, giving them notes. It's like being a film director."
Hon fick sedan frågan om hon tror att det är värt att arbeta på det sättet som många spelutvecklare gör idag:
"I don't think so. There's people who never go home and see their families. They have children who are growing up without seeing them. I didn't have my own kids. I sort of chose my career in lots of ways, and I could be single-minded like that. When I was making sacrifices, did it affect my family? Yes, but it was primarily affecting me and I could make that choice. But when I look at other people... I mean, my health really declined, and I had to take care of myself, because it was, like, bad. And there were people who, you know, collapsed, or had to go and check themselves in somewhere when one of these games were done. Or they got divorced. That's not okay, any of that. None of this is worth that."