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Doom 4 lades ned eftersom det var för likt Call of Duty

Doom, i den skepnad som det släpptes i tidigare i år, är som de flesta av oss vet (Gamereactor har i omgångar rapporterat om det nedlagda Doom 4-projektet) inte spelet som Id Software började…
Petter Hegevall 12 december 2016

Doom, i den skepnad som det släpptes i tidigare i år, är som de flesta av oss vet (Gamereactor har i omgångar rapporterat om det nedlagda Doom 4-projektet) inte spelet som Id Software började arbeta på utan snarare version tre. Tydligen hade man kommit långt på en Doom-uppföljare som kändes mer som en mix mellan Call of Duty och Gears of War, än Doom. Något som gjorde att man så småningom lade projektet åt sidan för att börja om. Nu har Id-producenten Marty Stratton berättat lite mer om varför det blev som det blev och detta via nya videoserien Noclip: Doom Ressurected.

"We explored a direction and got to a certain point and felt like this really wasn't capturing what we felt like was going to be a strong Doom and what the fans would want from it. It was much closer to something like that type of game. A lot more cinematic; a lot more story to it. A lot more characters around you that you were with throughout the course of the game. Definitely a different setting, it took place on Earth. It was definitely a twist on Doom that took it into a much more cinematic, much more scripted type of experience. It was a reimagining of Doom in a way that was new. It didn't feel as much like Doom as I think a lot of us expected it would feel or hoped it would feel."

Han fortsätter sen genom att berätta följande:

"It was awesome, but it was more realistic. It was more about the global impact of a hellish invasion. As a concept I could see why they went there because I would probably want to explore that, too, if it wasn't a Doom game. To tell a bigger story, it scarified the doom slayer. Doom is about one guy involved in big things. Doom 4 was about the big things."

"It wasn't one thing. It wasn't like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And Doom 4 did not have the spirit, it did not have the soul, it didn't have a personality. It had a bit of schizophrenia, a little bit of an identity crisis. It didn't have the passion and soul of what an id game is."

Nedan hittar du bilder från det nedlagda spelet.

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