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Varje Mass Effect: Andromeda-planet har en egen historia

En Reddit-användare kallad Skynomads has sammanställt alla godbitar från marsnumret av PC Gamer som innehåller massor om Mass Effect: Andromeda, vilket kommer från en ej namngiven anställd hos Bioware. En av dessa handlar om…
Jonas Mäki Editor Sweden 10 februari 2017

En Reddit-användare kallad Skynomads has sammanställt alla godbitar från marsnumret av PC Gamer som innehåller massor om Mass Effect: Andromeda, vilket kommer från en ej namngiven anställd hos Bioware. En av dessa handlar om handlar om vad Bioware lärt sig av sina egna och andras spel:

"We are approaching the completionist aspect very differently, because we've done and learned a lot from Inquisition. But we've also observed what other games have been doing, like The Witcher. And it was very important for us that the quantity of scope doesn't downgrade the quality of whatever you are doing there."

Det kommer finnas flera olika hubbar att besöka liksom planeter och rymdstationer, och det finns heller inget övergripande hot på samma sätt. Bioware säger:

"The Reapers had basically attacked and everything had all gone to shit. It's really hard to have a story about an individual, their struggles, their personal crises. For Andromeda we wanted to remove that a little bit so that we can tell stories of exploration, stories of a more casual nature. We definitely want to take on a bit of a lighter tone, for sure."

Det här med omgivningar har också hög prioritet, och ingen planet finns där bara för att:

"One of the things that was very critical for us early on was this saying that when we develop these planets, each one needs its own story and its own history, its own backstory and its reason for existing [...] The squad members that you have, whether they've arrived with you or whether they've come before or whether they'll come after - in addition to the kind of political game that's been going on already in Andromeda, that sets a cool ground for us to tell a lot of different side stories. The story is not only about the cast. The story is about settling, the story is about survival, the story is about the locals - and that's where the loyalties will definitely focus."

Onekligen uttalanden som får det att vattnas i munnen lite extra. Hur sugen är du själv på Mass Effect: Andromeda?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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