Skip to main content
Gamereactor Nyheter Call of Cthulhu
Nyheter

Call of Cthulhu - Vi intervjuar Maximilien Lutz

Han går under titeln "Narrative designer", mister Maximilien Lutz. Han jobbar naturligtvis på Cyanide Studios som arbetar för fulla muggar med kommande Call of Cthulhu och under ett nyligen avslutat pressevent passade Gamereactor TV-grabbarna…
Petter Hegevall 10 februari 2017

Han går under titeln "Narrative designer", mister Maximilien Lutz. Han jobbar naturligtvis på Cyanide Studios som arbetar för fulla muggar med kommande Call of Cthulhu och under ett nyligen avslutat pressevent passade Gamereactor TV-grabbarna på att ställa en bunt nyfikna frågor till honom.

Saxat från den officiella pressreleasen:
Developed by seasoned studio Cyanide, Call of Cthulhu for consoles and PC is an RPG-Investigation game blending psychological horror and stealth mechanics, in a deeply immersive world with an oppressive atmosphere. Today ushers in a new trailer, depicting protagonist Pierce's submersion into the depths of madness, as he investigates a mysterious death on Darkwater Island, Boston.

A Private Detective, Edward Pierce is a mission to find the truth behind the death of an acclaimed artist and her family on a backwater island. Pierce is used to trusting his instincts, but with whale mutilations and disappearing bodies, this is only the beginning as reality becomes skewed. As your investigation leads you closer to the sphere of influence of the Great Dreamer, you will start to doubt everything you see. You will have to find balance between your own sanity, and your determination in finding out what lurks in the shadows - as they say that madness is the only way that can bring you to the truth.

On a mission to find the truth behind the death of an acclaimed artist and her family on a backwater island, the player will soon uncover a more disturbing truth as the Great Dreamer, Cthulhu, prepares its awakening...

Fullständig profil 12 038 publicerade artiklar
Varför lita på Gamereactor
23 Utgåvor Var och en med egen redaktion och egna betyg.
1998 Publicerar sedan Oberoende ägd hela tiden.
100% Hands-on Skrivet utifrån tid med spelet, aldrig pressmaterial.
1–10 Nätverksbetyg Varje utgåvas betyg, sammanvägt och visat.