Skip to main content
Gamereactor Nyheter
Nyheter

Blizzard rekryterar folk till Diablo 3?

En platsannons hos Blizzard dök nyligen upp där man söker efter folk som vill jobba med teamet som en gång gjorde Diablo och dess uppföljare Diablo 2. Det specificeras tydligt att det är till…
Jonas Mäki Editor Sweden 3 februari 2006

En platsannons hos Blizzard dök nyligen upp där man söker efter folk som vill jobba med teamet som en gång gjorde Diablo och dess uppföljare Diablo 2. Det specificeras tydligt att det är till ett PC-projekt och inga andra format nämns.

Diablo-spelen var båda storsäljare och det känns väldigt sannolikt att det faktiskt rör sig om just Diablo 3. Kanske får vi se spelet utannonseras redan på årets E3?

Här är platsannonsen i sin helhet:

New Position: Art Director
The team behind Diablo I and II is looking for a talented, motivated, and experienced Art Director to help lead our art team in developing beautiful, cohesive game worlds for an unannounced PC Project and future projects. The ideal candidate will have shipped multiple AAA titles as an Art Director, at least 5 years game industry experience and a strong illustration and concept background. Check out the Art Director posting for more information.

New Position: Lead 3D Environment Artist
The team behind Diablo I and II is looking for an exceptionally skilled Lead 3D Environmental Artist for an unannounced PC project. The ideal candidate has experience modeling and texturing assets for a diverse visual range of environments. A solid grasp of form, color, and light for both 2D and 3D art assets is essential. The Lead Environment Artist must have skill in another art task as well -- illustration, modeling, texturing, animation, concept drawing -- and be well-versed in related tools --3DS Max, Photoshop, etc.

New Position: Lead 3D Character Artist
The team behind Diablo I and II is looking for an exceptionally skilled Lead 3D Character Artist to work on an unannounced PC Project. The ideal candidate has experience modeling and texturing a diverse visual range of characters and creatures. A solid grasp of form, structure, color, and light for both 2D and 3D art assets is essential. The Lead Character Artist must be skilled in another form of art production as well -- illustration, modeling, texturing, animation, concept drawing -- and be well-versed in related tools --3DS Max, Photoshop, etc.

New Position: Lead 3D Character Animator
The team behind Diablo I and II is looking for an exceptional Lead 3D Character Animator to work on an unannounced PC Project. The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics and other facets of both 2D and 3D animation is essential. The Lead 3D Character Animator must have experience managing a team of animators and skills in another character art task as well -- illustration, modeling, texturing, or rigging -- and be well-versed in related tools -- 3DS Max, Character Studio, Maya, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
Fullständig profil Gamereactor-skribent sedan 2007 · 59 969 publicerade artiklar
Varför lita på Gamereactor
23 Utgåvor Var och en med egen redaktion och egna betyg.
1998 Publicerar sedan Oberoende ägd hela tiden.
100% Hands-on Skrivet utifrån tid med spelet, aldrig pressmaterial.
1–10 Nätverksbetyg Varje utgåvas betyg, sammanvägt och visat.