Vid det här laget kan vi nog alla vara överens om att handlingen och på det sätt som den är skriven i holländska Guerrilla Games hyllade actionrollspel Horizon: Zero Dawn, är förtjänt av såväl applåder som beröm. Vi här på Gamereactor njöt i stora drag av berättelsen om Aloy och hennes folk och via Kotaku har vi nu fått reda på lite mer om hur det gick till när storyn skrevs av framförallt manusförfattaren John Gonzalez (som tidigare arbetat med bland annat Fallout: New Vegas). Tydligen var den studions AD Jan-Bart (briljant herre) som presenterade själva grundidén för Horizon till studiobossen Mathijs de Jonge men det var alla detaljer som skulle knyta ihop historien, som var den stora utmaningen.
Guerillas manusstjärna John Gonzalez pratar om handlingen i Horizon med spelsidan Kotaku:
"Writing Fallout: New Vegas was no walk in the park, but the themes and tone of the universe had already been well-established in previous installments, and the world could be explained in a single sentence: the Bomb dropped, this is what's left,. Plus it didn't hurt that I was working with Chris Avellone and Josh Sawyer, stellar talents whose knowledge of the Fallout universe was unmatched. The very elements that made its high-level concept enthralling (low-tech humans vs. high-tech robot dinosaurs!) contradicted each other in a way that demanded explanation: why would humans forget technology if technology was all around them?
All told, that meant we needed to a) imagine an entire history for this strange new world, b) create a character who'd be compelling to play, c) give her a deeply personal reason to go questing across the world, d) make sure her personal quest put her on a collision course with the biggest mysteries of the world, and e) pace out the (quite intricate) answers to those mysteries so each revelation left players wanting more, driving them on to the end of the game. Writing (and re-writing, and re-writing) Aloy's childhood scenes was hard work, but it seems to have paid off, because I find it impossible to watch and play those scenes without getting behind her 100%. I still get a lump in my throat every time I see her pick up her bow and declare to Rost that she's going to win the Proving, every time I watch her leap (literally) from girlhood to womanhood." Länk











