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Kameraproblem i Yooka-Laylee fixas i första patchen

Den 11 april släpps Playtonic Games Yooka-Laylee, ett spel vi nyligen recenserade och verkligen gillade. Men det har fått blandade betyg och en grej somliga klagat på är den trilskande kameran samt att spelet…
Jonas Mäki Editor Sweden 6 april 2017

Den 11 april släpps Playtonic Games Yooka-Laylee, ett spel vi nyligen recenserade och verkligen gillade. Men det har fått blandade betyg och en grej somliga klagat på är den trilskande kameran samt att spelet tappar bilduppdatering vid vissa tillfällen. Nu har utvecklarna dock postat en lista över vad som åtgärdas i den så kallade "day 1 patch" och det visar sig att båda dessa grejer ska fixas till:

• [Fixed] Camera will become locked in place after completing Gravity Room challenge in Galleon
• [Fixed] Grappling the seeds as they break in Planker's challenge causes erratic behaviour in Moodymaze Marsh
• [Fixed] Game softlocks and has to be reset if the player leaves the course and faints during the Nimble race in Tribalstack Tropics
• [Fixed] Softlock will sometimes occur on the Hub C slide if the player faints at the same moment as the timer reaching zero
• [Fixed] If the player leaves Brreeeze Block's room in the Icymetric Palace in Glitterglaze Glacier but remains in the world and returns to the same room then the isometric camera will be deactivated
• [Fixed] If player is killed by a bizzy in hub B and knocked back into the archive door at the exact same time, the screen will still transition. -
• When the player respawns, they will be unable to move
• Performance improvements to various camera transitions in the introductory cut scene
• Performance improvements to Shipwreck Creek and Hivory Towers. -
• Various areas have been improved including camera movement
• Performance improvements when using the light beam in the Icymetric Palace within Glitterglaze Glacier
• Performance improvements during the House of Cards ball roll course in Capital Cashino
• Performance improvements in the Bee-Bop arcade game

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Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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