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Hädanefter handlar allt om spel för Xbox Scorpio

Förra veckan presenterades specifikationerna för Xbox Scorpio och vi publicerade en enorm artikel om formatet. Nu säger Xbox-marknadschefen Albert Penello i Larry "Major Nelson" Hrybs podcast att med det tekniska ur världen, så kan…
Jonas Mäki Editor Sweden 11 april 2017

Förra veckan presenterades specifikationerna för Xbox Scorpio och vi publicerade en enorm artikel om formatet. Nu säger Xbox-marknadschefen Albert Penello i Larry "Major Nelson" Hrybs podcast att med det tekniska ur världen, så kan de nu istället helt fokusera på spel framledes:

"Over the coming months and obviously leading up to launch, we'll have more news. More games, of course, that's gonna be the theme of E3. That's gonna be the big thing, games, games, games. Look, I get it, I hear the feedback, I want everybody to know, games. It's coming, that's... today was about the specs, today we told you what the box does, you're gonna see games, we know."

Penello passade även på att kommentera folks oro kring att något format blir lidande när spel ska anpassas för både Xbox One och Scorpio:

"Yeah, I think- I think one of the things I'll just sort of tease is, like, I think one of the things that people wonder about this transition to these ... to the two console model is, am I gonna get two slightly less versions of the game than I would have gotten in the old model where I can just work on one, um, one platform for 10 years. We have put as much care and craftsmanship and effort and energy into the process for developers as we've put into the product for customers. That's a story that- that will ... that I'm excited to, you know, to be able to tell at some point. That means better... it means better games, because the developers are spending time on the content and the quality and not spending time making things work."

Tror du Microsoft kan backa upp detta med spännande spel till Xbox Scorpio?

Tack GamingBolt

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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