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Kong: Skull Island-regissören berättar om hur han fick Metal Gear-jobbet

Kong: Skull Island-regissören Jordan Vogt-Roberts verkar vara den största just nu levande Metal Gear Solid-fanatikern, om man ska tro Glixels nygjorda intervju med karln. Här förklarar han i detalj hur det gick till när…
Petter Hegevall 10 maj 2017

Kong: Skull Island-regissören Jordan Vogt-Roberts verkar vara den största just nu levande Metal Gear Solid-fanatikern, om man ska tro Glixels nygjorda intervju med karln. Här förklarar han i detalj hur det gick till när han tjatade till sig jobbet att regissera den kommande MGS-rullen.

"I was sitting in an executive's room at Sony, and there was a Metal Gear Solid book on the table and I said, 'Oh my God, you have Metal Gear?' And they said, 'Yeah but that's not for you,' more or less," the director said of his hiring process. I went to my agents and I was like, 'You guys don't understand how important this is for me, how much I love it, how much I love the tone, the characters, the idiosyncratic nature of what these games were and what they mean to me, and there's no greater project that I would rather embark upon. I told my agents and managers that I want to do this movie.

I spent three months of my life putting together this massive book to say, 'This is how important this property is to me, and I don't care if you don't hire me. I need to do this for myself, because if you give this to someone else, I just need to be able to say I did everything I could."

Roberts berättar även om hur det varit att jobba med Kojima på manuset:

"It's been one of the more surreal things in my life getting to know him, befriending him and working with him as a colleague, in addition to constantly having to sit across from someone who essentially I identify as a hero and an icon. He's everything you want him to be when you talk to him. The way his brain works and the way he approaches his projects and, I think, all of media - you understand why he's such a seminal figure in the game world and, in my mind, far beyond that."

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Läs hela intervjun på Glixel.com

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