Sea of Thieves har fått mycket uppmärksamhet tack vare den färgglada grafiken, det originella konceptet, pirattemat och allt utforskande spelet erbjuder. Många har dock fortfarande svårt att greppa exakt vad Sea of Thieves går ut på, och vem förklarar väl det bättre än lead designer Mike Chapman. Här är vad han hade att förtälja när vi pratade med honom om vad PC- och Xbox One-spelare kan göra till havs:
"There is going to be a whole variety of quests. So we've showed off treasure hunting, which is a classic pirate trope. Players are going to spend time in the outposts, they'll be able to visit NPCs to get quests, quests that are around different play styles. Then you head out there into the world, anything can happen along the way."
Senare under samma intervju förklarade Chapman även:
"You'll be playing with different people, so it's not about having a linear story, but it's about having a meaningful progression of quests. So the more you play the game [...] the more these quests mechanics will reveal themselves to you. So you'll still feel like you're going on that pirate journey [...] It's important for us that players can craft their legend in the game in their chosen play style."
Låter väl mysigt? Intervjun innehåller mycket mer än så och du kollar in allt här nedan.