FIFA 18 släpps samma dag som övriga versioner, men i grund och botten är det ett helt unikt spel som inte alls delar teknologi med övriga. Vi fick nyligen chansen att snacka med producenten av denna utgåva, Andrei Lazarescu, för att få veta mer. Han sade
"Back when we actually started looking at the platform and what we can do, and what is the game we actually want to make for it? But even more importantly, what is the kind of game that players actually expect to get?
That's when we decided 'hey, the best experience that we're going to be able to offer players, we're going to be able to offer it by doing a custom built engine.' Sure, we're going to use a fundamental base of Fifa code because it's a football game at the end of the day; 11 versus 11, a pitch, two teams, etc. But on that, we've basically iterated and added certain technologies like physically based rendering, the new control method and all of that, 720p in handheld, 1080p in docked mode, all running at 60 frames-per-second. All of those had to be custom built for the Switch. I think that what we ended up with here is 99% matching the vision that we initially had. It's a fun game, it's responsive, it's authentic, it feels like Fifa, and it's social as well, because it's inviting people to play together."
FIFA 18 har imponerat till Switch av det Gamereactor hittills fått se, även om vissa inslag saknas. Kommer du skaffa detta portabla FIFA eller håller du dig till mer kraftfulla format?
