Bra artificiell intelligens är något som just nu växer lavinartat och i en intervju med Loomer berättar game director Ashraf Ismail hur fiender i Assassin's Creed Origins påverkas av exempelvis stress:
<i>"The fight ends. Some die, some escape. Instead of going right back to sleep, the idea is that he's carrying a lot of stress at this point. The AI carries stress. The idea is he cannot go back to sleep so he starts kind of roaming his own fort and he goes to one of the towers and it looks like he's really doing a lookout. And it was just this moment where it's like these guys are really living."
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