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Sista Call of Duty: Infinite Warfare-expansionen

När Infinity Ward presenterade expansionsplanerna för Call of Duty: Infinite Warfare hette det att fyra omgångar DLC var planerat. Nu har det fjärde och sista presenterats, och som vanligt kommer det en månad tidigare…
Jonas Mäki Editor Sweden 6 september 2017

När Infinity Ward presenterade expansionsplanerna för Call of Duty: Infinite Warfare hette det att fyra omgångar DLC var planerat. Nu har det fjärde och sista presenterats, och som vanligt kommer det en månad tidigare till Playstation 4. Till Sonys konsol släpps Retribution den 12 september och fyra nya banor ingår:

• Altitude: Set in a high-end, sky high shopping mall located on the edges of the universe, Altitude pushes teams around a chaotic centre where the chaos makes for great flanking opportunities.

• Carnage: Is a post-apocalyptic race track along the California coast. Race tracks usually have areas where you can see quite far ahead, and this is no different. Carnage features long sight lines that are perfect for those of you who loves shooting from afar, but will give the shotgun and SMGs bang for their back near the centre. It'll even include a few treats for the rascals out there, it the place is filled environmental hazards. The example Infinity Ward makes is a fire trap players can activate on command to roast their enemies.

• Depot 22: This is a medium-sized, three-lane map set in a watering hole. The cluster of buildings makes it a great place for mid-ranged encounters, while also giving those of you who are skilled at wall-running several ways to surprise your enemies.

• Heartland: Simulation maps are all the rage these days, and here's another one. This a simulation of an American small town that some of you might recognise, as it's a re-imagining of Call of Duty: Ghosts' Warhawk map.

Utöver detta vankas såklart även sista kapitlet till zombiehistorien. Spana in trailern här nedan och berätta gärna om du fortfarande lirar Call of Duty: Infinite Warfare.

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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